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It is board game for two people for iPhone, iPodTouch.
About Eleps116
Eleps is an abbreviation for Electron Pieces, and it is a unit that is common at any place and time, and is commonly set like electrons that can be added, distributed, placed, moved, and acquired. We envisioned pieces that could be acquired, linked, and distributed, and set up 116 pieces as common pieces, and gave the game the title Eleps 116 for the purpose of acquiring these pieces.
The fundamental game method
・The player 1 is the first move.
・The player 1 piece is specified as the point with which the common piece on the board is specified, and the common piece is acquired.
・The number of the common piece becomes the score of player 1.
・Furthermore, four common pieces are specified as the non-specific point on the board.
・The player 2 also performs the same specification as the player 1 by player 2 piece and common piece.
・The above-mentioned specification is repeated and, finally the player with many scores becomes a victory.
[2×4,3×16,4×16;2×4×14;116]
[(Number of connections)×(Number of points),,;(Competition number)x(Numberof common pieces)x(Specified number);(Number of all common pieces)])
On the board, there are 4 points with 2 connecting points, 16 points with 3 connecting points, and 16 points with 4 connecting points. Two players perform 14 times of the specification of four common pieces. There are 116 common pieces in total.
The current version is 2.2.
iOS 4.3 or more corresponding change. (Ver.1.1)
Corresponding to the high resolution. (Retina-display) (Ver.1.1)
The thinking portion of the computer pitched against each other was updated by adjusting a program. (Ver.1.2 or later)
The graphic part of the setting screen was changed. (Ver.1.2)
The menu screen was updated. (Ver.1.1 or later)
Depending on the model of the device, the thinking part of the computer, and then adjust the parameters.(Ver.1.5)
It corresponded to the 4 inches of Retina display of iPhone5 and iPod touch(5th generation).(Ver.1.6)
To change the menu screen and added to the information screen.(Ver.1.7)
It became correspondence of iOS6〜iOS7.(Ver.1.8)
It became possible to choose the piece of the first to go into attack.(Ver.1.8)
It became possible to set up the score on a board at random.(Ver.1.8)
The game screen was corrected.(Ver.1.9)
The pattern of the play screen was increased and added the save function.(Ver.2.0)
Solved the problem that pages did not transition.(Ver.2.1)
Some of the English explanations have been changed.(Ver.2.2)

☆The example as which the player 1 and the player 2 specify the piece which is the 1st time from a game start.
1. The game screen before a game start
2. The game screen where the player 1 specified player 1 piece
3. The game screen where the player 1 specified 4 common pieces
4. The game screen where the player 2 specified player 2 piece 5. The game screen where the player 2 specified 4 common pieces
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36 points are shown in the board and the common piece is set to the point of 4 corners.
By touching a point with the common piece on the board, player 1 piece is specified and the number of player 1 piece decreases one from 14 to 13.
A common piece is touched by four-piece continuation at the non-specific point on the board.
The player 2 piece specified as the 4th and the 1st from the upper row from the left column. The score of player 2 becomes 2 by acquiring two common pieces.
※1
A common piece is touched by four-piece continuation at the non-specific point on the board.

☆After the player 1 specifies player 1 piece as the 14th time, it is an example to the end of a game.
1. The game screen where the player 1 specified player 1 piece 2. The game screen where the player 1 specified 4 common pieces 3. The game screen where the player 2 specified player 2 piece 4. The game screen where the player 2 specified 4 common pieces 5. The end screen of the game after scoring
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There are three non-specific points on the board.
Since the non-specific point which can be specified is three points, the one remaining common piece serves as the score of player 2. The player 2 piece specified as the 3rd and the 2nd from the upper row from the left column. The score of player 2 becomes 55 by acquiring five common pieces. A common piece is touched by four-piece continuation at the non-specific point on the board. By touching the character of 'Scoring', the score is calculated. One common piece surrounded by player 1 piece and five common pieces surrounded by player 2 piece are added to a score of the player 1 and the player 2. The score of the player 2 is a lot of 5, so player 2 piece and +5 is displayed, and it is shown that the player 2 won.
※2

☆The example which has a setting of a score (numerical value) in the point on the board.
1. The game screen before the player 2 specifies player 2 piece
2. The game screen where the player 2 specified player 2 piece
3. The game screen where the player 2 specified four common pieces
4. The end screen of the game after scoring
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The numerical value of 1-8 is set as the predetermined place at random.
The player 2 piece specified as the 2nd and the 5th from the upper row from the left column. By 4 of the common piece and 3 of setting on the point, Total of 7 are added to a score of player 2 and are displayed with 60.
A common piece is touched by four-piece continuation at the non-specific point (a numerical setting is included) on the board. By touching the character of 'Scoring', the score is calculated. The score of player 1 adds 19 in total by 4 of the common piece surrounded with player 1 piece, by 7 and 8 of setting on the point, and it becomes 89. The score of player 2 adds three common pieces surrounded by player 2 piece, and becomes 63. The score of the player 1 is a lot of 26, so player 1 piece and +26 is displayed, and it is shown that the player 1 won.
※2

☆The example which has a setting of a score (?) in the point on the board.
1. The game screen before the player 2 specifies player 2 piece 2. The game screen where the player 2 specified player 2 piece 3. The game screen where the player 2 specified four common pieces 4. The end screen of the game after scoring
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Because the numerical value of 3, 5, 6, and 7 is displayed by the point on the board, it can expect that ? is 1, 2, 4, and 8.
The player 2 piece specified as the 2nd and the 2nd from the upper row from the left column. It turns out that 8 was set as ?. The score adds 12 in total by 4 of the common piece, by 8 of setting on the point, and it becomes 74. A common piece is touched by four-piece continuation at the non-specific point (?  setting is included) on the board. By touching the character of 'Scoring', the score is calculated. The score of player 1 adds 9 in total by 4 of the common piece surrounded with player 1 piece, by 4 and 1 of setting on ?, and it becomes 73. The score of player 2 adds 5 in total by 3 of the common piece surrounded with player 2 piece, by 2 of setting on ?, and it becomes 79. The score of the player 2 is a lot of 6, so player 2 piece and +6 is displayed, and it is shown that the player 2 won.
※2

※1:The score is displayed in the yellow character.
※2:The character of 'Scoring' is an actual screen and is displayed on the right-hand side of a score display.

★The technique of a game

When the player 1 specifies player 1 piece, the score which the player 1 acquires by player 1 piece, and the score which the player 2 acquires by player 2 piece after specifying four common pieces are expected. The difference specifies the point which is added to the score of player 1. In the case of player 2, it is similar.
When the player 1 specifies four common pieces, the score which the player 2 acquires by player 2 piece after specifying four common pieces, and the score which the player 1 acquires by player 1 piece after specifying four common pieces are expected. The difference specifies the point which is added to the score of player 1. In the case of player 2, it is similar.