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It is board game for two people for iPhone, iPodTouch.
About Eleps76
Eleps was abbreviation of Electron Pieces, and the electron which can be added, distributed, arranged, moved and acquired as a common unit in any place time,76 pieces were prepared by having made it into the common piece supposing the piece of the character which can perform setup, acquisition, cooperation, and distribution in common, and the title name of Eleps76 was attached as a game aiming at acquisition of the piece.
The fundamental game method
・The player 1 is the first move.
・The player 1 piece is specified as the point with which the common piece on the board is specified, and the common piece is acquired.
・The number of the common piece becomes the score of player 1.
・Furthermore, four common pieces are specified as the non-specific point on the board.
・The player 2 also performs the same specification as the player 1 by player 2 piece and common piece.
・The above-mentioned specification is repeated and, finally the player with many scores becomes a victory.
[2×6,3×4,4×6,5×2,6×5;2×4×9;76]
([(Number of connections)×(Number of points),,;(Competition number)x(Numberof common pieces)x(Specified number);(Number of all common pieces)])
On the board, there are 6 points with 2 connecting point, 4 points with 3 connecting points, 6 points with 4 connecting points, 2 points with 5 connecting points, 6 points with 5 connecting points. Two players perform 9 times of the specification of four common pieces. There are 76 common pieces in total.
It corresponded to the 4 inches of Retina display of iPhone5 and iPod touch(5th generation).
The current version is 1.3.
The sound effect was adjusted.(Ver.1.1)
The information screen was corrected.(Ver.1.2)
Supported ios new version.(Ver.1.3)

☆The example as which the player 1 and the player 2 specify the piece which is the 1st time from a game start.
1. The game screen before a game start
2. The game screen where the player 1 specified player 1 piece
3. The game screen where the player 1 specified 4 common pieces
4. The game screen where the player 2 specified player 2 piece 5. The game screen where the player 2 specified 4 common pieces
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23 points are shown in the board and the common piece is set as 4 points.
By touching a point with the common piece on the board, player 1 piece is specified and the number of player 1 piece decreases one from 9 to 8.
A common piece is touched by four-piece continuation at the non-specific point on the board.
The player 2 piece specified as the 1st and the 2nd from the upper row from the left column. The score of player 2 becomes 2 by acquiring two common pieces.
※1
A common piece is touched by four-piece continuation at the non-specific point on the board.

☆After the player 1 specifies player 1 piece as the 9th time, it is an example to the end of a game.
1. The game screen where the player 1 specified player 1 piece 2. The game screen where the player 1 specified 4 common pieces 3. The game screen where the player 2 specified player 2 piece 4. The game screen where the player 2 specified 4 common pieces 5. The end screen of the game after scoring
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There are three non-specific points on the board.
Since the non-specific point which can be specified is three points, the one remaining common piece serves as the score of player 2. The player 2 piece specified as the 1st and the 5th from the upper row from the left column. The score of player 2 becomes 35 by acquiring 3 common pieces. Since the non-specific point which can be specified is two points, the two remaining common piece serves as the score of player 1. By touching the character of 'Scoring', the score is calculated. Three common pieces surrounded by player 1 piece and two common pieces surrounded by player 2 piece are added to a score of the player 1 and the player 2. The score of the player 1 is a lot of 2, so player 1 piece and +2 is displayed, and it is shown that the player 1 won.
※2

☆The example which has a setting of a score (numerical value) in the point on the board.
1. The game screen before the player 2 specifies player 2 piece
2. The game screen where the player 2 specified player 2 piece
3. The game screen where the player 2 specified four common pieces
4. The end screen of the game after scoring
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The numerical value of 1-5 is set as the predetermined place at random.
The player 2 piece specified as the 3rd and the 2nd from the upper row from the left column. By 3 of the common piece and 2 of setting on the point, Total of 5 are added to a score of player 2 and are displayed with 42.
Since the non-specific point which can be specified is two points, the two remaining common piece serves as the score of player 1. By touching the character of 'Scoring', the score is calculated. The score of player 1 adds 4 in total by 3 of the common piece surrounded with player 1 piece, by 1 of setting on the point, and it becomes 47. The score of player 2 adds 2 common pieces surrounded by player 2 piece, and becomes 44. The score of the player 1 is a lot of 3, so player 1 piece and +3 is displayed, and it is shown that the player 1 won.
※2

☆The example which has a setting of a score (?) in the point on the board.
1. The game screen before the player 2 specifies player 2 piece 2. The game screen where the player 2 specified player 2 piece 3. The game screen where the player 2 specified four common pieces 4. The end screen of the game after scoring
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Because the numerical value of 2, 3, and 4 is displayed by the point on the board, it can expect that ? is 1, and 5.
The player 2 piece specified as the 3rd and the 2nd from the upper row from the left column. It turns out that 1 was set as ?. The score adds 5 in total by 4 of the common piece, by 1 of setting on the point, and it becomes 44. Since the non-specific point which can be specified is three points,
the one remaining common piece serves as the score of player 1.
By touching the character of 'Scoring', the score is calculated. The score of player 1 adds 7 in total by 2 of the common piece surrounded with player 1 piece, by 5 of setting on the point, and it becomes 44. The score of player 2 adds 3 common pieces surrounded by player 2 piece, and becomes 47. The score of the player 2 is a lot of 3, so player 2 piece and +3 is displayed, and it is shown that the player 2 won.
※2

※1:The score is displayed in the yellow character.
※2:The character of 'Scoring' is an actual screen and is displayed on the right-hand side of a score display.

★The technique of a game

When the player 1 specifies player 1 piece, the score which the player 1 acquires by player 1 piece, and the score which the player 2 acquires by player 2 piece after specifying four common pieces are expected. The difference specifies the point which is added to the score of player 1. In the case of player 2, it is similar.
When the player 1 specifies four common pieces, the score which the player 2 acquires by player 2 piece after specifying four common pieces, and the score which the player 1 acquires by player 1 piece after specifying four common pieces are expected. The difference specifies the point which is added to the score of player 1. In the case of player 2, it is similar.